ostk.mathematics.geometry.d3.object.Plane

class Plane(
self: ostk.mathematics.geometry.d3.object.Plane,
point: ostk.mathematics.geometry.d3.object.Point,
normal_vector: numpy.ndarray[numpy.float64[3, 1]],
)

Bases: Object

Create a 3D plane from a point and normal vector.

Parameters:
  • point (Point) -- A point on the plane.

  • normal_vector (numpy.array) -- The normal vector to the plane.

Example

>>> point = Point(0.0, 0.0, 0.0)
>>> normal = numpy.array([0.0, 0.0, 1.0])
>>> plane = Plane(point, normal)

Methods

apply_transformation

Apply a transformation to the plane.

as_cone

Convert the object to a cone.

as_ellipsoid

Convert the object to an ellipsoid.

as_line

Convert the object to a line.

as_line_string

Convert the object to a line string.

as_plane

Convert the object to a plane.

as_point

Convert the object to a point.

as_point_set

Convert the object to a point set.

as_polygon

Convert the object to a polygon.

as_pyramid

Convert the object to a pyramid.

as_ray

Convert the object to a ray.

as_segment

Convert the object to a segment.

as_sphere

Convert the object to a sphere.

contains

Overloaded function.

get_normal_vector

Get the normal vector of the plane.

get_point

Get a reference point on the plane.

intersection_with

Overloaded function.

intersects

Overloaded function.

is_cone

Check if the object is a cone.

is_defined

Check if the plane is defined.

is_ellipsoid

Check if the object is an ellipsoid.

is_line

Check if the object is a line.

is_line_string

Check if the object is a line string.

is_plane

Check if the object is a plane.

is_point

Check if the object is a point.

is_point_set

Check if the object is a point set.

is_polygon

Check if the object is a polygon.

is_pyramid

Check if the object is a pyramid.

is_ray

Check if the object is a ray.

is_segment

Check if the object is a segment.

is_sphere

Check if the object is a sphere.

undefined

Create an undefined plane.

apply_transformation(
self: ostk.mathematics.geometry.d3.object.Plane,
transformation: ostk::mathematics::geometry::d3::Transformation,
) None

Apply a transformation to the plane.

Parameters:

transformation (Transformation) -- The transformation to apply.

Returns:

The transformed plane.

Return type:

Plane

Example

>>> plane = Plane(Point(0.0, 0.0, 0.0), numpy.array([0.0, 0.0, 1.0]))
>>> transformation = Transformation.identity()
>>> transformed = plane.apply_transformation(transformation)
as_cone(
self: ostk.mathematics.geometry.d3.Object,
) ostk::mathematics::geometry::d3::object::Cone

Convert the object to a cone.

Returns:

The cone.

Return type:

Cone

as_ellipsoid(
self: ostk.mathematics.geometry.d3.Object,
) ostk::mathematics::geometry::d3::object::Ellipsoid

Convert the object to an ellipsoid.

Returns:

The ellipsoid.

Return type:

Ellipsoid

as_line(
self: ostk.mathematics.geometry.d3.Object,
) ostk::mathematics::geometry::d3::object::Line

Convert the object to a line.

Returns:

The line.

Return type:

Line

as_line_string(
self: ostk.mathematics.geometry.d3.Object,
) ostk::mathematics::geometry::d3::object::LineString

Convert the object to a line string.

Returns:

The line string.

Return type:

LineString

as_plane(
self: ostk.mathematics.geometry.d3.Object,
) ostk::mathematics::geometry::d3::object::Plane

Convert the object to a plane.

Returns:

The plane.

Return type:

Plane

as_point(
self: ostk.mathematics.geometry.d3.Object,
) ostk::mathematics::geometry::d3::object::Point

Convert the object to a point.

Returns:

The point.

Return type:

Point

as_point_set(
self: ostk.mathematics.geometry.d3.Object,
) ostk::mathematics::geometry::d3::object::PointSet

Convert the object to a point set.

Returns:

The point set.

Return type:

PointSet

as_polygon(
self: ostk.mathematics.geometry.d3.Object,
) ostk::mathematics::geometry::d3::object::Polygon

Convert the object to a polygon.

Returns:

The polygon.

Return type:

Polygon

as_pyramid(
self: ostk.mathematics.geometry.d3.Object,
) ostk::mathematics::geometry::d3::object::Pyramid

Convert the object to a pyramid.

Returns:

The pyramid.

Return type:

Pyramid

as_ray(
self: ostk.mathematics.geometry.d3.Object,
) ostk::mathematics::geometry::d3::object::Ray

Convert the object to a ray.

Returns:

The ray.

Return type:

Ray

as_segment(
self: ostk.mathematics.geometry.d3.Object,
) ostk::mathematics::geometry::d3::object::Segment

Convert the object to a segment.

Returns:

The segment.

Return type:

Segment

as_sphere(
self: ostk.mathematics.geometry.d3.Object,
) ostk::mathematics::geometry::d3::object::Sphere

Convert the object to a sphere.

Returns:

The sphere.

Return type:

Sphere

contains(*args, **kwargs)

Overloaded function.

  1. contains(self: ostk.mathematics.geometry.d3.object.Plane, point: ostk.mathematics.geometry.d3.object.Point) -> bool

    Check if the plane contains a point.

    Args:

    point (Point): The point to check.

    Returns:

    bool: True if the plane contains the point, False otherwise.

    Example:
    >>> plane = Plane(Point(0.0, 0.0, 0.0), numpy.array([0.0, 0.0, 1.0]))
    >>> plane.contains(Point(1.0, 1.0, 0.0))  # True (z=0 plane)
    
  2. contains(self: ostk.mathematics.geometry.d3.object.Plane, point_set: ostk.mathematics.geometry.d3.object.PointSet) -> bool

    Check if the plane contains a point set.

    Args:

    point_set (PointSet): The point set to check.

    Returns:

    bool: True if the plane contains all points in the set, False otherwise.

    Example:
    >>> plane = Plane(Point(0.0, 0.0, 0.0), numpy.array([0.0, 0.0, 1.0]))
    >>> points = PointSet([Point(1.0, 1.0, 0.0), Point(2.0, 2.0, 0.0)])
    >>> plane.contains(points)  # True
    
  3. contains(self: ostk.mathematics.geometry.d3.object.Plane, line: ostk.mathematics.geometry.d3.object.Line) -> bool

    Check if the plane contains a line.

    Args:

    line (Line): The line to check.

    Returns:

    bool: True if the plane contains the entire line, False otherwise.

    Example:
    >>> plane = Plane(Point(0.0, 0.0, 0.0), numpy.array([0.0, 0.0, 1.0]))
    >>> line = Line(Point(0.0, 0.0, 0.0), numpy.array([1.0, 0.0, 0.0]))
    >>> plane.contains(line)  # True (line lies in z=0 plane)
    
  4. contains(self: ostk.mathematics.geometry.d3.object.Plane, ray: ostk.mathematics.geometry.d3.object.Ray) -> bool

    Check if the plane contains a ray.

    Args:

    ray (Ray): The ray to check.

    Returns:

    bool: True if the plane contains the entire ray, False otherwise.

    Example:
    >>> plane = Plane(Point(0.0, 0.0, 0.0), numpy.array([0.0, 0.0, 1.0]))
    >>> ray = Ray(Point(0.0, 0.0, 0.0), numpy.array([1.0, 0.0, 0.0]))
    >>> plane.contains(ray)  # True
    
  5. contains(self: ostk.mathematics.geometry.d3.object.Plane, segment: ostk.mathematics.geometry.d3.object.Segment) -> bool

    Check if the plane contains a segment.

    Args:

    segment (Segment): The segment to check.

    Returns:

    bool: True if the plane contains the entire segment, False otherwise.

    Example:
    >>> plane = Plane(Point(0.0, 0.0, 0.0), numpy.array([0.0, 0.0, 1.0]))
    >>> segment = Segment(Point(0.0, 0.0, 0.0), Point(1.0, 0.0, 0.0))
    >>> plane.contains(segment)  # True
    
get_normal_vector(
self: ostk.mathematics.geometry.d3.object.Plane,
) numpy.ndarray[numpy.float64[3, 1]]

Get the normal vector of the plane.

Returns:

The normal vector to the plane.

Return type:

Vector3d

Example

>>> plane = Plane(Point(0.0, 0.0, 0.0), numpy.array([0.0, 0.0, 1.0]))
>>> normal = plane.get_normal_vector()  # [0.0, 0.0, 1.0]
get_point(
self: ostk.mathematics.geometry.d3.object.Plane,
) ostk.mathematics.geometry.d3.object.Point

Get a reference point on the plane.

Returns:

A point on the plane.

Return type:

Point

Example

>>> plane = Plane(Point(1.0, 2.0, 3.0), numpy.array([0.0, 0.0, 1.0]))
>>> point = plane.get_point()
intersection_with(*args, **kwargs)

Overloaded function.

  1. intersection_with(self: ostk.mathematics.geometry.d3.object.Plane, point: ostk.mathematics.geometry.d3.object.Point) -> ostk::mathematics::geometry::d3::Intersection

    Compute the intersection of the plane with a point.

    Args:

    point (Point): The point to intersect with.

    Returns:

    Intersection: The intersection result.

    Example:
    >>> plane = Plane(Point(0.0, 0.0, 0.0), numpy.array([0.0, 0.0, 1.0]))
    >>> intersection = plane.intersection_with(Point(1.0, 1.0, 0.0))
    
  2. intersection_with(self: ostk.mathematics.geometry.d3.object.Plane, point_set: ostk.mathematics.geometry.d3.object.PointSet) -> ostk::mathematics::geometry::d3::Intersection

    Compute the intersection of the plane with a point set.

    Args:

    point_set (PointSet): The point set to intersect with.

    Returns:

    Intersection: The intersection result.

    Example:
    >>> plane = Plane(Point(0.0, 0.0, 0.0), numpy.array([0.0, 0.0, 1.0]))
    >>> points = PointSet([Point(1.0, 1.0, 0.0), Point(2.0, 2.0, 1.0)])
    >>> intersection = plane.intersection_with(points)
    
  3. intersection_with(self: ostk.mathematics.geometry.d3.object.Plane, line: ostk.mathematics.geometry.d3.object.Line) -> ostk::mathematics::geometry::d3::Intersection

    Compute the intersection of the plane with a line.

    Args:

    line (Line): The line to intersect with.

    Returns:

    Intersection: The intersection result (point or line if coplanar).

    Example:
    >>> plane = Plane(Point(0.0, 0.0, 0.0), numpy.array([0.0, 0.0, 1.0]))
    >>> line = Line(Point(0.0, 0.0, -1.0), numpy.array([0.0, 0.0, 1.0]))
    >>> intersection = plane.intersection_with(line)
    
  4. intersection_with(self: ostk.mathematics.geometry.d3.object.Plane, ray: ostk.mathematics.geometry.d3.object.Ray) -> ostk::mathematics::geometry::d3::Intersection

    Compute the intersection of the plane with a ray.

    Args:

    ray (Ray): The ray to intersect with.

    Returns:

    Intersection: The intersection result.

    Example:
    >>> plane = Plane(Point(0.0, 0.0, 0.0), numpy.array([0.0, 0.0, 1.0]))
    >>> ray = Ray(Point(0.0, 0.0, -1.0), numpy.array([0.0, 0.0, 1.0]))
    >>> intersection = plane.intersection_with(ray)
    
  5. intersection_with(self: ostk.mathematics.geometry.d3.object.Plane, segment: ostk.mathematics.geometry.d3.object.Segment) -> ostk::mathematics::geometry::d3::Intersection

    Compute the intersection of the plane with a segment.

    Args:

    segment (Segment): The segment to intersect with.

    Returns:

    Intersection: The intersection result.

    Example:
    >>> plane = Plane(Point(0.0, 0.0, 0.0), numpy.array([0.0, 0.0, 1.0]))
    >>> segment = Segment(Point(0.0, 0.0, -1.0), Point(0.0, 0.0, 1.0))
    >>> intersection = plane.intersection_with(segment)
    
intersects(*args, **kwargs)

Overloaded function.

  1. intersects(self: ostk.mathematics.geometry.d3.object.Plane, point: ostk.mathematics.geometry.d3.object.Point) -> bool

    Check if the plane intersects with a point.

    Args:

    point (Point): The point to check.

    Returns:

    bool: True if the plane intersects the point, False otherwise.

    Example:
    >>> plane = Plane(Point(0.0, 0.0, 0.0), numpy.array([0.0, 0.0, 1.0]))
    >>> plane.intersects(Point(1.0, 1.0, 0.0))  # True
    
  2. intersects(self: ostk.mathematics.geometry.d3.object.Plane, point_set: ostk.mathematics.geometry.d3.object.PointSet) -> bool

    Check if the plane intersects with a point set.

    Args:

    point_set (PointSet): The point set to check.

    Returns:

    bool: True if the plane intersects the point set, False otherwise.

    Example:
    >>> plane = Plane(Point(0.0, 0.0, 0.0), numpy.array([0.0, 0.0, 1.0]))
    >>> points = PointSet([Point(1.0, 1.0, 0.0), Point(2.0, 2.0, 0.0)])
    >>> plane.intersects(points)  # True
    
  3. intersects(self: ostk.mathematics.geometry.d3.object.Plane, line: ostk.mathematics.geometry.d3.object.Line) -> bool

    Check if the plane intersects with a line.

    Args:

    line (Line): The line to check.

    Returns:

    bool: True if the plane intersects the line, False otherwise.

    Example:
    >>> plane = Plane(Point(0.0, 0.0, 0.0), numpy.array([0.0, 0.0, 1.0]))
    >>> line = Line(Point(0.0, 0.0, -1.0), numpy.array([0.0, 0.0, 1.0]))
    >>> plane.intersects(line)  # True
    
  4. intersects(self: ostk.mathematics.geometry.d3.object.Plane, ray: ostk.mathematics.geometry.d3.object.Ray) -> bool

    Check if the plane intersects with a ray.

    Args:

    ray (Ray): The ray to check.

    Returns:

    bool: True if the plane intersects the ray, False otherwise.

    Example:
    >>> plane = Plane(Point(0.0, 0.0, 0.0), numpy.array([0.0, 0.0, 1.0]))
    >>> ray = Ray(Point(0.0, 0.0, -1.0), numpy.array([0.0, 0.0, 1.0]))
    >>> plane.intersects(ray)  # True
    
  5. intersects(self: ostk.mathematics.geometry.d3.object.Plane, segment: ostk.mathematics.geometry.d3.object.Segment) -> bool

    Check if the plane intersects with a segment.

    Args:

    segment (Segment): The segment to check.

    Returns:

    bool: True if the plane intersects the segment, False otherwise.

    Example:
    >>> plane = Plane(Point(0.0, 0.0, 0.0), numpy.array([0.0, 0.0, 1.0]))
    >>> segment = Segment(Point(0.0, 0.0, -1.0), Point(0.0, 0.0, 1.0))
    >>> plane.intersects(segment)  # True
    
is_cone(self: ostk.mathematics.geometry.d3.Object) bool

Check if the object is a cone.

Returns:

True if the object is a cone.

Return type:

bool

is_defined(self: ostk.mathematics.geometry.d3.object.Plane) bool

Check if the plane is defined.

Returns:

True if the plane is defined, False otherwise.

Return type:

bool

Example

>>> plane = Plane(Point(0.0, 0.0, 0.0), numpy.array([0.0, 0.0, 1.0]))
>>> plane.is_defined()  # True
is_ellipsoid(self: ostk.mathematics.geometry.d3.Object) bool

Check if the object is an ellipsoid.

Returns:

True if the object is an ellipsoid.

Return type:

bool

is_line(self: ostk.mathematics.geometry.d3.Object) bool

Check if the object is a line.

Returns:

True if the object is a line.

Return type:

bool

is_line_string(self: ostk.mathematics.geometry.d3.Object) bool

Check if the object is a line string.

Returns:

True if the object is a line string.

Return type:

bool

is_plane(self: ostk.mathematics.geometry.d3.Object) bool

Check if the object is a plane.

Returns:

True if the object is a plane.

Return type:

bool

is_point(self: ostk.mathematics.geometry.d3.Object) bool

Check if the object is a point.

Returns:

True if the object is a point.

Return type:

bool

is_point_set(self: ostk.mathematics.geometry.d3.Object) bool

Check if the object is a point set.

Returns:

True if the object is a point set.

Return type:

bool

is_polygon(self: ostk.mathematics.geometry.d3.Object) bool

Check if the object is a polygon.

Returns:

True if the object is a polygon.

Return type:

bool

is_pyramid(self: ostk.mathematics.geometry.d3.Object) bool

Check if the object is a pyramid.

Returns:

True if the object is a pyramid.

Return type:

bool

is_ray(self: ostk.mathematics.geometry.d3.Object) bool

Check if the object is a ray.

Returns:

True if the object is a ray.

Return type:

bool

is_segment(self: ostk.mathematics.geometry.d3.Object) bool

Check if the object is a segment.

Returns:

True if the object is a segment.

Return type:

bool

is_sphere(self: ostk.mathematics.geometry.d3.Object) bool

Check if the object is a sphere.

Returns:

True if the object is a sphere.

Return type:

bool

static undefined() ostk.mathematics.geometry.d3.object.Plane

Create an undefined plane.

Returns:

An undefined plane.

Return type:

Plane

Example

>>> undefined_plane = Plane.undefined()
>>> undefined_plane.is_defined()  # False