ostk.mathematics.geometry.d3.object.Point¶
- class Point(
- self: ostk.mathematics.geometry.d3.object.Point,
- first_coordinate: ostk.core.type.Real,
- second_coordinate: ostk.core.type.Real,
- third_coordinate: ostk.core.type.Real,
- first_coordinate: ostk.core.type.Real,
Bases:
ObjectCreate a 3D point with specified coordinates.
- Parameters:
Example
>>> point = Point(1.0, 2.0, 3.0) >>> point.x() # 1.0 >>> point.y() # 2.0 >>> point.z() # 3.0
Methods
Apply a transformation to the point.
Convert the object to a cone.
Convert the object to an ellipsoid.
Convert the object to a line.
Convert the object to a line string.
Convert the object to a plane.
Convert the object to a point.
Convert the object to a point set.
Convert the object to a polygon.
Convert the object to a pyramid.
Convert the object to a ray.
Convert the object to a segment.
Convert the object to a sphere.
Convert the point to a 3D vector.
Check if this object contains another object.
Calculate the distance to another point.
Check if this object intersects another object.
Check if the object is a cone.
Check if the point is defined.
Check if the object is an ellipsoid.
Check if the object is a line.
Check if the object is a line string.
Check if this point is near another point within tolerance.
Check if the object is a plane.
Check if the object is a point.
Check if the object is a point set.
Check if the object is a polygon.
Check if the object is a pyramid.
Check if the object is a ray.
Check if the object is a segment.
Check if the object is a sphere.
Create a point at the origin (0, 0, 0).
Convert the point to a string representation.
Create an undefined point.
Create a point from a 3D vector.
Get the x-coordinate of the point.
Get the y-coordinate of the point.
Get the z-coordinate of the point.
- __add__(
- self: ostk.mathematics.geometry.d3.object.Point,
- arg0: numpy.ndarray[numpy.float64[3, 1]],
- apply_transformation(
- self: ostk.mathematics.geometry.d3.object.Point,
- transformation: ostk::mathematics::geometry::d3::Transformation,
Apply a transformation to the point.
- Parameters:
transformation (Transformation) -- The transformation to apply.
- Returns:
The transformed point.
- Return type:
Example
>>> point = Point(1.0, 2.0, 3.0) >>> transformation = Transformation.identity() >>> transformed = point.apply_transformation(transformation)
- as_cone( ) ostk::mathematics::geometry::d3::object::Cone¶
Convert the object to a cone.
- Returns:
The cone.
- Return type:
- as_ellipsoid( ) ostk::mathematics::geometry::d3::object::Ellipsoid¶
Convert the object to an ellipsoid.
- Returns:
The ellipsoid.
- Return type:
- as_line( ) ostk::mathematics::geometry::d3::object::Line¶
Convert the object to a line.
- Returns:
The line.
- Return type:
- as_line_string( ) ostk::mathematics::geometry::d3::object::LineString¶
Convert the object to a line string.
- Returns:
The line string.
- Return type:
- as_plane( ) ostk::mathematics::geometry::d3::object::Plane¶
Convert the object to a plane.
- Returns:
The plane.
- Return type:
- as_point( ) ostk::mathematics::geometry::d3::object::Point¶
Convert the object to a point.
- Returns:
The point.
- Return type:
- as_point_set( ) ostk::mathematics::geometry::d3::object::PointSet¶
Convert the object to a point set.
- Returns:
The point set.
- Return type:
- as_polygon( ) ostk::mathematics::geometry::d3::object::Polygon¶
Convert the object to a polygon.
- Returns:
The polygon.
- Return type:
- as_pyramid( ) ostk::mathematics::geometry::d3::object::Pyramid¶
Convert the object to a pyramid.
- Returns:
The pyramid.
- Return type:
- as_ray( ) ostk::mathematics::geometry::d3::object::Ray¶
Convert the object to a ray.
- Returns:
The ray.
- Return type:
- as_segment( ) ostk::mathematics::geometry::d3::object::Segment¶
Convert the object to a segment.
- Returns:
The segment.
- Return type:
- as_sphere( ) ostk::mathematics::geometry::d3::object::Sphere¶
Convert the object to a sphere.
- Returns:
The sphere.
- Return type:
- as_vector( ) numpy.ndarray[numpy.float64[3, 1]]¶
Convert the point to a 3D vector.
- Returns:
The point as a 3D vector.
- Return type:
Vector3d
Example
>>> point = Point(1.0, 2.0, 3.0) >>> vector = point.as_vector() # numpy.array([1.0, 2.0, 3.0])
- contains( ) bool¶
Check if this object contains another object.
- Parameters:
object (Object) -- The object to check containment of.
- Returns:
True if this object contains the other object.
- Return type:
Example
>>> object = Cone(Point(1.0, 2.0, 3.0), [0.0, 0.0, 1.0], Angle.degrees(30.0)) >>> other_object = Point(1.0, 2.0, 3.1) >>> object.contains(other_object) # True
- distance_to( ) ostk.core.type.Real¶
Calculate the distance to another point.
- Parameters:
point (Point) -- The other point.
- Returns:
The distance between the points.
- Return type:
Example
>>> point1 = Point(0.0, 0.0, 0.0) >>> point2 = Point(3.0, 4.0, 0.0) >>> point1.distance_to(point2) # 5.0
- intersects( ) bool¶
Check if this object intersects another object.
- Parameters:
object (Object) -- The object to check intersection with.
- Returns:
True if the objects intersect.
- Return type:
Example
>>> object = Cone(Point(1.0, 2.0, 3.0), [0.0, 0.0, 1.0], Angle.degrees(30.0)) >>> other_object = Point(1.0, 2.0, 3.1) >>> object.intersects(other_object) # True
- is_cone(self: ostk.mathematics.geometry.d3.Object) bool¶
Check if the object is a cone.
- Returns:
True if the object is a cone.
- Return type:
- is_defined(self: ostk.mathematics.geometry.d3.object.Point) bool¶
Check if the point is defined.
- Returns:
True if the point is defined, False otherwise.
- Return type:
Example
>>> point = Point(1.0, 2.0, 3.0) >>> point.is_defined() # True
- is_ellipsoid(self: ostk.mathematics.geometry.d3.Object) bool¶
Check if the object is an ellipsoid.
- Returns:
True if the object is an ellipsoid.
- Return type:
- is_line(self: ostk.mathematics.geometry.d3.Object) bool¶
Check if the object is a line.
- Returns:
True if the object is a line.
- Return type:
- is_line_string(self: ostk.mathematics.geometry.d3.Object) bool¶
Check if the object is a line string.
- Returns:
True if the object is a line string.
- Return type:
- is_near(
- self: ostk.mathematics.geometry.d3.object.Point,
- point: ostk.mathematics.geometry.d3.object.Point,
- tolerance: ostk.core.type.Real,
- point: ostk.mathematics.geometry.d3.object.Point,
Check if this point is near another point within tolerance.
- Parameters:
- Returns:
True if points are within tolerance, False otherwise.
- Return type:
Example
>>> point1 = Point(1.0, 2.0, 3.0) >>> point2 = Point(1.1, 2.1, 3.1) >>> point1.is_near(point2, 0.2) # True
- is_plane(self: ostk.mathematics.geometry.d3.Object) bool¶
Check if the object is a plane.
- Returns:
True if the object is a plane.
- Return type:
- is_point(self: ostk.mathematics.geometry.d3.Object) bool¶
Check if the object is a point.
- Returns:
True if the object is a point.
- Return type:
- is_point_set(self: ostk.mathematics.geometry.d3.Object) bool¶
Check if the object is a point set.
- Returns:
True if the object is a point set.
- Return type:
- is_polygon(self: ostk.mathematics.geometry.d3.Object) bool¶
Check if the object is a polygon.
- Returns:
True if the object is a polygon.
- Return type:
- is_pyramid(self: ostk.mathematics.geometry.d3.Object) bool¶
Check if the object is a pyramid.
- Returns:
True if the object is a pyramid.
- Return type:
- is_ray(self: ostk.mathematics.geometry.d3.Object) bool¶
Check if the object is a ray.
- Returns:
True if the object is a ray.
- Return type:
- is_segment(self: ostk.mathematics.geometry.d3.Object) bool¶
Check if the object is a segment.
- Returns:
True if the object is a segment.
- Return type:
- is_sphere(self: ostk.mathematics.geometry.d3.Object) bool¶
Check if the object is a sphere.
- Returns:
True if the object is a sphere.
- Return type:
- static origin() ostk.mathematics.geometry.d3.object.Point¶
Create a point at the origin (0, 0, 0).
- Returns:
A point at coordinates (0, 0, 0).
- Return type:
Example
>>> origin = Point.origin() >>> origin.x() # 0.0 >>> origin.y() # 0.0 >>> origin.z() # 0.0
- to_string(
- self: ostk.mathematics.geometry.d3.object.Point,
- precision: ostk.core.type.Integer = Undefined,
Convert the point to a string representation.
- Parameters:
precision (int, optional) -- Number of decimal places. Defaults to DEFAULT_PRECISION.
- Returns:
String representation of the point.
- Return type:
Example
>>> point = Point(1.123456, 2.345678, 3.567890) >>> point.to_string(3) # "[1.123, 2.346, 3.568]"
- static undefined() ostk.mathematics.geometry.d3.object.Point¶
Create an undefined point.
- Returns:
An undefined point.
- Return type:
Example
>>> undefined_point = Point.undefined() >>> undefined_point.is_defined() # False
- static vector(
- vector: numpy.ndarray[numpy.float64[3, 1]],
Create a point from a 3D vector.
- Parameters:
vector (numpy.array) -- The vector to convert to a point.
- Returns:
A point with coordinates from the vector.
- Return type:
Example
>>> vector = numpy.array([1.0, 2.0, 3.0]) >>> point = Point.vector(vector) # Point(1.0, 2.0, 3.0)
- x(self: ostk.mathematics.geometry.d3.object.Point) ostk.core.type.Real¶
Get the x-coordinate of the point.
- Returns:
The x-coordinate.
- Return type:
Example
>>> point = Point(1.0, 2.0, 3.0) >>> point.x() # 1.0
- y(self: ostk.mathematics.geometry.d3.object.Point) ostk.core.type.Real¶
Get the y-coordinate of the point.
- Returns:
The y-coordinate.
- Return type:
Example
>>> point = Point(1.0, 2.0, 3.0) >>> point.y() # 2.0
- z(self: ostk.mathematics.geometry.d3.object.Point) ostk.core.type.Real¶
Get the z-coordinate of the point.
- Returns:
The z-coordinate.
- Return type:
Example
>>> point = Point(1.0, 2.0, 3.0) >>> point.z() # 3.0