ostk.mathematics.geometry.d3.object.Sphere

class Sphere(
self: ostk.mathematics.geometry.d3.object.Sphere,
center: ostk.mathematics.geometry.d3.object.Point,
radius: ostk.core.type.Real,
)

Bases: Object

Create a 3D sphere with center and radius.

Parameters:
  • center (Point) -- The center point of the sphere.

  • radius (float) -- The radius of the sphere.

Example

>>> center = Point(0.0, 0.0, 0.0)
>>> sphere = Sphere(center, 1.0)

Methods

apply_transformation

Apply a transformation to the sphere in place.

as_cone

Convert the object to a cone.

as_ellipsoid

Convert the object to an ellipsoid.

as_line

Convert the object to a line.

as_line_string

Convert the object to a line string.

as_plane

Convert the object to a plane.

as_point

Convert the object to a point.

as_point_set

Convert the object to a point set.

as_polygon

Convert the object to a polygon.

as_pyramid

Convert the object to a pyramid.

as_ray

Convert the object to a ray.

as_segment

Convert the object to a segment.

as_sphere

Convert the object to a sphere.

contains

Overloaded function.

get_center

Get the center point of the sphere.

get_radius

Get the radius of the sphere.

intersection_with

Overloaded function.

intersects

Overloaded function.

is_cone

Check if the object is a cone.

is_defined

Check if the sphere is defined.

is_ellipsoid

Check if the object is an ellipsoid.

is_line

Check if the object is a line.

is_line_string

Check if the object is a line string.

is_plane

Check if the object is a plane.

is_point

Check if the object is a point.

is_point_set

Check if the object is a point set.

is_polygon

Check if the object is a polygon.

is_pyramid

Check if the object is a pyramid.

is_ray

Check if the object is a ray.

is_segment

Check if the object is a segment.

is_sphere

Check if the object is a sphere.

is_unitary

Check if the sphere is a unit sphere (radius = 1).

undefined

Create an undefined sphere.

unit

Create a unit sphere (radius = 1) at a given center.

apply_transformation(
self: ostk.mathematics.geometry.d3.object.Sphere,
transformation: ostk::mathematics::geometry::d3::Transformation,
) None

Apply a transformation to the sphere in place.

Parameters:

transformation (Transformation) -- The transformation to apply.

Example

>>> sphere = Sphere(Point(0.0, 0.0, 0.0), 1.0)
>>> transformation = Translation([1.0, 0.0, 0.0])
>>> sphere.apply_transformation(transformation)
as_cone(
self: ostk.mathematics.geometry.d3.Object,
) ostk::mathematics::geometry::d3::object::Cone

Convert the object to a cone.

Returns:

The cone.

Return type:

Cone

as_ellipsoid(
self: ostk.mathematics.geometry.d3.Object,
) ostk::mathematics::geometry::d3::object::Ellipsoid

Convert the object to an ellipsoid.

Returns:

The ellipsoid.

Return type:

Ellipsoid

as_line(
self: ostk.mathematics.geometry.d3.Object,
) ostk::mathematics::geometry::d3::object::Line

Convert the object to a line.

Returns:

The line.

Return type:

Line

as_line_string(
self: ostk.mathematics.geometry.d3.Object,
) ostk::mathematics::geometry::d3::object::LineString

Convert the object to a line string.

Returns:

The line string.

Return type:

LineString

as_plane(
self: ostk.mathematics.geometry.d3.Object,
) ostk::mathematics::geometry::d3::object::Plane

Convert the object to a plane.

Returns:

The plane.

Return type:

Plane

as_point(
self: ostk.mathematics.geometry.d3.Object,
) ostk::mathematics::geometry::d3::object::Point

Convert the object to a point.

Returns:

The point.

Return type:

Point

as_point_set(
self: ostk.mathematics.geometry.d3.Object,
) ostk::mathematics::geometry::d3::object::PointSet

Convert the object to a point set.

Returns:

The point set.

Return type:

PointSet

as_polygon(
self: ostk.mathematics.geometry.d3.Object,
) ostk::mathematics::geometry::d3::object::Polygon

Convert the object to a polygon.

Returns:

The polygon.

Return type:

Polygon

as_pyramid(
self: ostk.mathematics.geometry.d3.Object,
) ostk::mathematics::geometry::d3::object::Pyramid

Convert the object to a pyramid.

Returns:

The pyramid.

Return type:

Pyramid

as_ray(
self: ostk.mathematics.geometry.d3.Object,
) ostk::mathematics::geometry::d3::object::Ray

Convert the object to a ray.

Returns:

The ray.

Return type:

Ray

as_segment(
self: ostk.mathematics.geometry.d3.Object,
) ostk::mathematics::geometry::d3::object::Segment

Convert the object to a segment.

Returns:

The segment.

Return type:

Segment

as_sphere(
self: ostk.mathematics.geometry.d3.Object,
) ostk::mathematics::geometry::d3::object::Sphere

Convert the object to a sphere.

Returns:

The sphere.

Return type:

Sphere

contains(*args, **kwargs)

Overloaded function.

  1. contains(self: ostk.mathematics.geometry.d3.object.Sphere, point: ostk.mathematics.geometry.d3.object.Point) -> bool

    Check if the sphere contains a point.

    Args:

    point (Point): The point to check.

    Returns:

    bool: True if the sphere contains the point, False otherwise.

    Example:
    >>> sphere = Sphere(Point(0.0, 0.0, 0.0), 1.0)
    >>> sphere.contains(Point(0.5, 0.5, 0.5))  # True
    
  2. contains(self: ostk.mathematics.geometry.d3.object.Sphere, point_set: ostk.mathematics.geometry.d3.object.PointSet) -> bool

    Check if the sphere contains a point set.

    Args:

    point_set (PointSet): The point set to check.

    Returns:

    bool: True if the sphere contains the point set, False otherwise.

    Example:
    >>> sphere = Sphere(Point(0.0, 0.0, 0.0), 1.0)
    >>> sphere.contains(PointSet([Point(0.5, 0.5, 0.5), Point(1.0, 1.0, 1.0)]))  # True
    
get_center(
self: ostk.mathematics.geometry.d3.object.Sphere,
) ostk.mathematics.geometry.d3.object.Point

Get the center point of the sphere.

Returns:

The center point of the sphere.

Return type:

Point

Example

>>> sphere = Sphere(Point(1.0, 2.0, 3.0), 1.0)
>>> center = sphere.get_center()  # Point(1.0, 2.0, 3.0)
get_radius(
self: ostk.mathematics.geometry.d3.object.Sphere,
) ostk.core.type.Real

Get the radius of the sphere.

Returns:

The radius of the sphere.

Return type:

float

Example

>>> sphere = Sphere(Point(0.0, 0.0, 0.0), 2.5)
>>> radius = sphere.get_radius()  # 2.5
intersection_with(*args, **kwargs)

Overloaded function.

  1. intersection_with(self: ostk.mathematics.geometry.d3.object.Sphere, line: ostk.mathematics.geometry.d3.object.Line) -> ostk::mathematics::geometry::d3::Intersection

    Check if the sphere intersects a line.

    Args:

    line (Line): The line to check intersection with.

    Returns:

    bool: True if the sphere intersects the line.

    Example:
    >>> sphere = Sphere(Point(0.0, 0.0, 0.0), 1.0)
    >>> sphere.intersection_with(Line(Point(1.0, 0.0, 0.0), Point(0.0, 1.0, 0.0)))  # True
    
  2. intersection_with(self: ostk.mathematics.geometry.d3.object.Sphere, ray: ostk.mathematics.geometry.d3.object.Ray, only_in_sight: bool = False) -> ostk::mathematics::geometry::d3::Intersection

    Check if the sphere intersects a ray.

    Args:

    ray (Ray): The ray to check intersection with. only_in_sight (bool, optional): If true, only return intersection points that are in sight. Defaults to False.

    Returns:

    bool: True if the sphere intersects the ray.

    Example:
    >>> sphere = Sphere(Point(0.0, 0.0, 0.0), 1.0)
    >>> sphere.intersection_with(Ray(Point(1.0, 0.0, 0.0), Point(0.0, 1.0, 0.0)))  # True
    
intersects(*args, **kwargs)

Overloaded function.

  1. intersects(self: ostk.mathematics.geometry.d3.object.Sphere, point: ostk.mathematics.geometry.d3.object.Point) -> bool

    Check if the sphere intersects a point.

    Args:

    point (Point): The point to check intersection with.

    Returns:

    bool: True if the sphere intersects the point.

    Example:
    >>> sphere = Sphere(Point(0.0, 0.0, 0.0), 1.0)
    >>> sphere.intersects(Point(1.0, 0.0, 0.0))  # True
    
  2. intersects(self: ostk.mathematics.geometry.d3.object.Sphere, point_set: ostk.mathematics.geometry.d3.object.PointSet) -> bool

    Check if the sphere intersects a point set.

    Args:

    point_set (PointSet): The point set to check intersection with.

    Returns:

    bool: True if the sphere intersects the point set.

    Example:
    >>> sphere = Sphere(Point(0.0, 0.0, 0.0), 1.0)
    >>> sphere.intersects(PointSet([Point(1.0, 0.0, 0.0), Point(0.0, 1.0, 0.0)]))  # True
    
  3. intersects(self: ostk.mathematics.geometry.d3.object.Sphere, line: ostk.mathematics.geometry.d3.object.Line) -> bool

    Check if the sphere intersects a line.

    Args:

    line (Line): The line to check intersection with.

    Returns:

    bool: True if the sphere intersects the line.

    Example:
    >>> sphere = Sphere(Point(0.0, 0.0, 0.0), 1.0)
    >>> sphere.intersects(Line(Point(1.0, 0.0, 0.0), Point(0.0, 1.0, 0.0)))  # True
    
  4. intersects(self: ostk.mathematics.geometry.d3.object.Sphere, ray: ostk.mathematics.geometry.d3.object.Ray) -> bool

    Check if the sphere intersects a ray.

    Args:

    ray (Ray): The ray to check intersection with.

    Returns:

    bool: True if the sphere intersects the ray.

    Example:
    >>> sphere = Sphere(Point(0.0, 0.0, 0.0), 1.0)
    >>> sphere.intersects(Ray(Point(1.0, 0.0, 0.0), Point(0.0, 1.0, 0.0)))  # True
    
  5. intersects(self: ostk.mathematics.geometry.d3.object.Sphere, segment: ostk.mathematics.geometry.d3.object.Segment) -> bool

    Check if the sphere intersects a segment.

    Args:

    segment (Segment): The segment to check intersection with.

    Returns:

    bool: True if the sphere intersects the segment.

    Example:
    >>> sphere = Sphere(Point(0.0, 0.0, 0.0), 1.0)
    >>> sphere.intersects(Segment(Point(1.0, 0.0, 0.0), Point(0.0, 1.0, 0.0)))  # True
    
  6. intersects(self: ostk.mathematics.geometry.d3.object.Sphere, plane: ostk.mathematics.geometry.d3.object.Plane) -> bool

    Check if the sphere intersects a plane.

    Args:

    plane (Plane): The plane to check intersection with.

    Returns:

    bool: True if the sphere intersects the plane.

    Example:
    >>> sphere = Sphere(Point(0.0, 0.0, 0.0), 1.0)
    >>> sphere.intersects(Plane(Point(1.0, 0.0, 0.0), Vector3d(0.0, 0.0, 1.0)))  # True
    
is_cone(self: ostk.mathematics.geometry.d3.Object) bool

Check if the object is a cone.

Returns:

True if the object is a cone.

Return type:

bool

is_defined(self: ostk.mathematics.geometry.d3.object.Sphere) bool

Check if the sphere is defined.

Returns:

True if the sphere is defined, False otherwise.

Return type:

bool

Example

>>> sphere = Sphere(Point(0.0, 0.0, 0.0), 1.0)
>>> sphere.is_defined()  # True
is_ellipsoid(self: ostk.mathematics.geometry.d3.Object) bool

Check if the object is an ellipsoid.

Returns:

True if the object is an ellipsoid.

Return type:

bool

is_line(self: ostk.mathematics.geometry.d3.Object) bool

Check if the object is a line.

Returns:

True if the object is a line.

Return type:

bool

is_line_string(self: ostk.mathematics.geometry.d3.Object) bool

Check if the object is a line string.

Returns:

True if the object is a line string.

Return type:

bool

is_plane(self: ostk.mathematics.geometry.d3.Object) bool

Check if the object is a plane.

Returns:

True if the object is a plane.

Return type:

bool

is_point(self: ostk.mathematics.geometry.d3.Object) bool

Check if the object is a point.

Returns:

True if the object is a point.

Return type:

bool

is_point_set(self: ostk.mathematics.geometry.d3.Object) bool

Check if the object is a point set.

Returns:

True if the object is a point set.

Return type:

bool

is_polygon(self: ostk.mathematics.geometry.d3.Object) bool

Check if the object is a polygon.

Returns:

True if the object is a polygon.

Return type:

bool

is_pyramid(self: ostk.mathematics.geometry.d3.Object) bool

Check if the object is a pyramid.

Returns:

True if the object is a pyramid.

Return type:

bool

is_ray(self: ostk.mathematics.geometry.d3.Object) bool

Check if the object is a ray.

Returns:

True if the object is a ray.

Return type:

bool

is_segment(self: ostk.mathematics.geometry.d3.Object) bool

Check if the object is a segment.

Returns:

True if the object is a segment.

Return type:

bool

is_sphere(self: ostk.mathematics.geometry.d3.Object) bool

Check if the object is a sphere.

Returns:

True if the object is a sphere.

Return type:

bool

is_unitary(self: ostk.mathematics.geometry.d3.object.Sphere) bool

Check if the sphere is a unit sphere (radius = 1).

Returns:

True if the sphere has unit radius, False otherwise.

Return type:

bool

Example

>>> sphere = Sphere(Point(0.0, 0.0, 0.0), 1.0)
>>> sphere.is_unitary()  # True
static undefined() ostk.mathematics.geometry.d3.object.Sphere

Create an undefined sphere.

Returns:

An undefined sphere.

Return type:

Sphere

Example

>>> undefined_sphere = Sphere.undefined()
>>> undefined_sphere.is_defined()  # False
static unit(
center: ostk.mathematics.geometry.d3.object.Point,
) ostk.mathematics.geometry.d3.object.Sphere

Create a unit sphere (radius = 1) at a given center.

Parameters:

center (Point) -- The center point of the unit sphere.

Returns:

A unit sphere centered at the given point.

Return type:

Sphere

Example

>>> center = Point(1.0, 2.0, 3.0)
>>> unit_sphere = Sphere.unit(center)
>>> unit_sphere.get_radius()  # 1.0